The Outer Worlds Best Perks by Tier Guide – List and Best Perks to Unlock
In this guide, we will show you a list of all perks in The Outer Worlds, and figure out best perks to unlock in the game. The Outer Worlds perk system lets players be anyone they want as they wander the capitalist colony of Halcyon. Check out the list and effects of all perks, and find out which one should unlock first.
List of Perks in The Outer Worlds
When you start leveling up, you’ll be able to choose perks. You can unlock a perk point every other level. Unlocking tier 1 perk is free, but unlocking tier 2 perk requires 5 previous perks, and lastly, unlocking tier 3 perk requires 10 previous perks. Eventually, you will get a total of 15 perks when you hit level 30 (excluding any extras from flaws). Below is a list of all perks in the game.
Tier 1 Perks
|Toughness||+50% Base Health.||“You’ve gotten healthier in your time outside of stasis.”|
|Slow the World||+25% Tactical Time Dilation Meter Max.||“Tactical Time Dilation lasts longer. Surely this is normal.”|
|Lone Wolf||+25% Damage When Alone In Party.||“Sometimes you are the only person you can trust, and that’s okay. You deal increased damage when adventuring alone.”|
|Strider||+25% Walk Speed.||“Years of Adrena-Time use have left a permanent pep in your step.”|
|Cheetah||+20% Sprint Speed.||“They’re not slow, you’re just fast.”|
|High Maintenance||-25% Weapon / Armor Durability Loss.||“You take better care of your weapons and armor than most of the people.”|
|Precision||+15% Companion Critical Hit Chance.||“After some unsactioned adjustments, the Workbench’s sight alignment tool is much more accurate.”|
|The Negotiator||-25% Vendor Surcharge.||“Being a shrewd negotiator may cost you some friends, but you make up for it in Bits.”|
|Deadly Demonstrations||+50% XP from Companion Kills.||“Your companions have a lot to teach you about killing.”|
|Traveler||Unlock the Ability to Fast Travel when encumbered.||“You’ve become very efficient at transporting goods. Maybe your should have been born as a cargo hauler.”|
|Quick and the Dead||+50% Tactical Time Dilation Recharge Rate.||“Your Tactical Time Dilation meter recharges much faster.”|
|Pack Mule||+50kg Carrying Capacity.||“Increases your Maximum Carrying Capacity.”|
|A Few Bits More||+100% Additional Ammo and Consumable stock on Vendors.||“Vendors and Vending Machines have additional Ammo, Consumables, and Genral Items available. This effect will happen the next time a vendor or vending machine restocks.”|
|Resilient||+5 Base Armor Rating.||“You have a base Armor Rating which adds to any armor you wear.”|
Tier 2 Perks
Requires 5 previous perks to unlock Tier 2 perks.
|Run and Gun||65% Movement Penalty to Accuracy.||“Reduces the penalites to Accuracy when moving.”|
|The Reaper||+25% Tactical Time Dilation Meter.||“Gain some Tactical Time Dilation meter when you kill an enemy.”|
|Weird Science||+50% Science Weapon Damage.||“Increases damage dealt by Science Weapons”|
|Speed Demon||+25% Movement Speed during Tactical Time Dilation.||“Increases your movement and action speed when Tactical Time Dilation is active.”|
|Scanner||+20% Bonus to Extra Headshot / Weakspot Damage.||“While using Tactical Time Dilation, you deal increased Weak Spot damage.“|
|The Collector||+5 meters Interactive Object Highlight Range.||“Increase the range at which all interactive objects around you highlight without requiring you to look directly at them.”|
|Snake Oil Salesman||+20% Vendor Buying Price.||“You have a way of convincing Vendors to pay more Bits than they should.“|
|We Band of Brothers||+25% Chance to reset a Companion Ability cooldown on each Critical Hit.||“When you critically hit a target, you have a chance of immediately resetting the cooldown of a Companion Ability.”|
|Tag Team||+25% Chance to reset a Companion Ability cooldown when using the other Companion’s Ability.||“Using a Companion Ability has a chance to reset the other Companion’s Ability cooldown.”|
|Rolling Thunder||-20% Companion Ability Cooldowns for each of your kills.||“Killing an enemy reduces the remaining cooldown of Companion Abilities.“|
|Harvester||15% Health Restored per Kill.||“Restore some Health whenever you kill an enemy.“|
|Hoarder||-50% Consumable Weight.||“Significantly reduces the Weight of Consumables“|
|Pack of Pack Mules||+40kg Carrying Capacity Bonus from Companions.||“Increase the Carrying Capacity bonus from your Companions.“|
|Soliloquy||+10 Dialog Skills.||“Bonus Dialog Skills when you have no Companions in your party.“|
Tier 3 Perks
Requires 10 previous perks to unlock Tier 3 perks.
|Wild Science||+50 Science Weapon Damage.||“Further increases the damage dealt by Science Weapons. (Stacks with Weird Science)”|
|Steady Hand||-100% Ranged Weapon Sway.
-100% Movement Penalty to Accuracy.
|“After killing an enemy, you Weapon Sway and Accuracy penalties while moving are reduced to zero for a short time.”|
|Confidence||Your next attack after killing an enemy is a guaranteed Critical Hit.||“There’s something about blood and violence that helps you focus. That’s not disturbing at all.”|
|Armor Master||+10% Armor Rating Bonus.
+100% Skill Bonus.
|“Increase the Armor Rating and Skill Bonuses from any armor you wear.”|
|Super Pack Mule||+100kg Carrying Capacity.||“Further increase your maximum Carrying Capacity.”|
|Tactical Master||+70% Movement Speed during Tactical Time Dilation for 5s.||“When you activate Tactical Time Dilation, you continue to move at normal speed for a short time. This effect only occurs when your TTD meter is full at the time of activation.”|
|Revenge||+20% Damage.||“Whenever you are affected by a harmful Combat Effect, you deal increased Damage.”|
|Last Stand||+30% Damage while under 25% Health.||“When you are at low Health, you deal increased damage.”|
|Boom, Headshot!||Headshot kills deal 25% of their damage to enemies within 2.5m.||“Headshot kills explode, damaging nearby enemies.”|
|Don’t Go Dyin’ On Me!||Revive Companions to 25% Health / Cooldown : 15m.||“When you use the Inhaler, any downed Companions are revived with a small amount of health.”|
|Penetrating Shots||Ranged Attacks inflict – 1 Armor Rating for 10s, and can stack up to 10.||“Your Ranged Attacks reduce the target’s Armor Rating by 1 point per hit. This effect lasts a short time, and can stack multiple times.”|
|Thick Skin||-15% Area of Effect Damage Received.
-15% Plasma Damage Received.
|“All Area of Effect and Plasma Damage dealt to you is reduced.”|
|Tit For Tat||+15% Melee Damage returned as Health.||“A small amount of Melee damage you deal is returned as healing.”|
|Solo Sneaker||-33% Detection Radius of Enemies.||“Reduce the detection radius of enemies when you have no Companions in your party.”|
Best Perks in The Outer Worlds
You can vote for the best perks you think of in The Outer Worlds. Which perk do you think is the best in the game? The ranking can be checked after you vote.
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Best Recommended Perks to unlock in The Outer Worlds
These are the best recommended perks to unlock in The Outer Worlds.
- Slow The World
- Pack Mule
- The Collector
- Weird Science
- The Reaper
- Super Pack Mule
- Armor Master
- Wild Science
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