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Fire Emblem Three Houses Abilities List – FE3H Skills List

October 8, 2019
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Fire Emblem Three Houses Abilities List – FE3H Skills List

Our ‘Fire Emblem Three Houses Abilities & Skill List’ guides all abilities and effects in FE3H. We gathered all information about the abilities and skills in the game, from Personal Skills to Standard Abilities, Class Skills, Class Mastery Skills, and Abilities learned from Budding Talents.

List of Personal Abilities(Skills) in Fire Emblem Three Houses


The Below is a list of Personal Abilities (Skills) in Fire Emblem Three Houses : FE3H. These are innate abilities that each character has at the start. Also, these are can’t be removed and there is only one for each character.

Icon Skill(Ability) Effect Character
FE3H Professor Guidance Professor’s Guidance +20% Experience Gained to user and adjacent ally. Byleth
FE3H Professor Guidance plus Professor’s Guidance+ +20% Experience Gained to user and adjacent ally. Also, +2 Damage Dealt. Byleth (Post – Timeskip)
FE3H Imperial Bloodline Imperial Lineage +20% Experience Gained. Edelgard
FE3H Imperial Lineage plus Imperial Lineage+ +20% Experience Gained, If unit takes no action except Wait, grants Res +4 for 1 turn. Edelgard (Post – Timeskip)
FE3H Royal Bloodline Royal Lineage +20% Experience Gained. Dimitri
FE3H Royal Lineage plus Royal Lineage+ +20% Experience Gained, Grants Avo +20 while unit is at full HP. Dimitri (Post – Timeskip)
FE3H Alliance Bloodline Leicester Lineage +20% Experience Gained. Claude
FE3H Leicester Lineage plus Leicester Lineage+ +20% Experience Gained, grants unit effects of Pass. Claude (Post – Timeskip)
FE3H Strategist Officer Duty Boosts Gambit Might by 5. Hubert
FE3H Strategist Lady Knight When using a Gambit, Might +3 and Hit Rate +5. Ingrid
FE3H Songstress skill Songstress At the start of each turn, restores adjacent allies’ HP by 10%. Dorothea
FE3H Confidence skill Confidence When HP is full, unit gains +15 Hit and Avoid. Ferdinand
FE3H Confidence skill Persecution Complex When HP is not full, unit gains +5 Damage. Bernadetta
FE3H Confidence skill Hunter’s Boon When foe has less than 50% HP, Critical rate +20. Petra
FE3H Confidence skill Staunch Shield If user waits without acting, Defense +4 for one turn. Dedue
FE3H Confidence skill Lone Wolf When a Battalion is not deployed or when battalion health is zero, damage dealt +5. Felix
FE3H Confidence skill Fighting Spirit Unit takes 5 less damage when no battalion is assigned or when battalion endurance is 0. Catherine
FE3H Confidence skill Survival Instinct If unit initiates combat and defeats foe, grants Str/Mag/Dex/Spd +4 for one turn. Shamir
FE3H Confidence skill Blade Breaker If unit damages foe, foe suffers Str/Def -6 for 1 turn after combat. Jeralt
FE3H Heartseeker Born Fighter Adjacent foes receive Avoid -10 during combat. Caspar
FE3H Heartseeker Murderous Intent If unit initiates combat, grants Hit +20 during combat. Death Knight
FE3H Catnap skill Catnap If unit waits without performing an action, restores 10% HP. Linhardt
FE3H Catnap skill Goody Basket At the start of a turn, unit has Luck% chance of regaining 10% of HP. Raphael
FE3H Catnap skill Animal Friend When adjacent to a horseback or flying ally, restores 20% HP at the start of the turn. Marianne
FE3H Live to Serve Live to Serve When healing allies with White Magic, unit is healed by the same amount. Mercedes
FE3H Locktouch Lockpick Unit can open locks and chests without keys. Ashe
FE3H Perseverance Perseverance When Rally command is used on ally, grants Strength +4. Annette
FE3H Crest Scholar Crest Scholar Use Rally to grant Mag +4 to an ally. Hanneman
FE3H Compassion Compassion Use Rally to grant Lck +8 to an ally. Alois
FE3H Philanderer skill Philanderer When adjacent to a female ally, damage dealt to foe +2, damage received from foe -2. Sylvain
FE3H Philanderer skill Rivalry When adjacent to a male ally, damage dealt to foe +2, damage received from foe -2. Leonie
FE3H Prestigious Noble Distinguished House When a battalion is deployed, damage dealt +2. Lorenz
FE3H Prestigious Noble Veteran Knight Unit takes 2 less damage while in formation with a battalion. Gilbert
FE3H plead Advocate When an adjacent male ally enters battle, ally’s damage dealt +3. Hilda
FE3H plead Infirmary Master Adjacent allies gain Crit Avoid +10 during combat. Manuela
FE3H plead Guardian Adjacent female allies deal 3 extra damage during combat. Seteth
FE3H plead Lily’s Poise Adjacent allies take 3 less damage during combat. Flayn
FE3H Mastermind Mastermind Unit gains 2x skill EXP from combat. Lysithea
FE3H Hit +20 Watchful Eye Hit rate +20. Ignatz
FE3H Aptitude Aptitude Makes each stat 20% more likely to increase on level up. Cyril
FE3H Sacred Power Sacred Power Adjacent allies deal 3 extra damage and take 3 less damage during combat. Rhea
FE3H Miasma Agarthan Technology Adjacent foes deal 3 less damage during combat. Solon, Kronya, Thales, Cornelia
FE3H Mighty King of Legend skill Mighty King of Legend Negates 1 attack per turn and grants +3 to all stats per member of Ten Elites present. Nemesis
FE3H Ten Elites Skill 10 Elites Grants power to the Mighty King of Legend. Blaiddyd, Riegan, Lamine, Goneril, Charon,
Fraldarius, Gloucester,Dominic, Gautier, Daphnel

List of Standard Abilities(Skills) in Fire Emblem Three Houses


The Below is a list of Standard Abilities (Skills) in Fire Emblem Three Houses : FE3H. These are abilities learned by increasing character’s skill levels or by mastering classes. The difference between class abilities are they can be customized and are independent of class. So, they can be freely mixed and matched. We divided them into 11 groups : ‘sword, lance, ax, bow, brawl, reason, faith, authority, heavy armor, riding, flying’ for your easy understand.

Sword

Icon Ability(Skill) Effect Skill lvl Character
FE3H Sword Prowess Lv1 Sword Prowess Lv.1 Grants Hit +5, Avoid +7 and Critical Evade +5 when equipped with Sword. E+ All
FE3H Sword Prowess Lv2 Sword Prowess Lv.2 Grants Hit +6, Avoid +10 and Critical Evade +6 when equipped with Sword. D+ All
FE3H Sword Prowess Lv3 Sword Prowess Lv.3 Grants Hit +7, Avoid +13 and Critical Evade +7 when equipped with Sword. C+ All
FE3H Axebreaker Axebreaker Grants Hit/Avo +20 when using a sword against axe users. B All
FE3H Sword Prowess Lv4 Sword Prowess Lv.4 Grants Hit +8, Avoid +16 and Critical Evade +8 when equipped with Sword. B+ All
FE3H Sword Prowess Lv5 Sword Prowess Lv.5 Grants Hit +10, Avoid +20 and Critical Evade +10 when equipped with Sword. A+ All
FE3H Sword Critical +10 Sword Critical +10 Grants Crit +10 when using a sword. S All
FE3H Swordfaire Swordfaire Might +5 when a sword is equipped. S+ All

Lance

Icon Ability(Skill) Effect Skill lvl Character
FE3H Lance Prowess Lv1 Lance Prowess Lv.1 Grants Hit +6, Avoid +6 and Critical Evade +5 when equipped with Lance. E+ All
FE3H Lance Prowess Lv2 Lance Prowess Lv.2 Grants Hit +8, Avoid +8 and Critical Evade +6 when equipped with Lance. D+ All
FE3H Lance Prowess Lv3 Lance Prowess Lv.3 Grants Hit +10, Avoid +10 and Critical Evade +7 when equipped with Lance. C+ All
FE3H Swordbreaker Swordbreaker Grants Hit/Avo +20 when using a lance against sword users. B All
FE3H Lance Prowess Lv4 Lance Prowess Lv.4 Grants Hit +12, Avoid +12 and Critical Evade +8 when equipped with Lance. B+ All
FE3H Lance Prowess Lv5 Lance Prowess Lv.5 Grants Hit +15, Avoid +15 and Critical Evade +10 when equipped with Lance. A+ All
FE3H Lance Critical +10 Lance Critical +10 Grants Crit +10 when using a lance. S All
FE3H Lancefaire Lancefaire Might +5 when a lance is equipped. S+ All

Axe

Icon Ability(Skill) Effect Skill lvl Character
FE3H Axe Prowess Lv1 Axe Prowess Lv.1 Grants Hit +7, Avoid +5 and Critical Evade +5 when equipped with Axe. E+ All
FE3H Axe Prowess Lv2 Axe Prowess Lv.2 Grants Hit +10, Avoid +6 and Critical Evade +6 when equipped with Axe. D+ All
FE3H Axe Prowess Lv3 Axe Prowess Lv.3 Grants Hit +13, Avoid +7 and Critical Evade +7 when equipped with Axe. C+ All
FE3H Lancebreaker Lancebreaker Grants Hit/Avo +20 when using an axe against lance users. B All
FE3H Axe Prowess Lv4 Axe Prowess Lv.4 Grants Hit +16, Avoid +8 and Critical Evade +8 when equipped with Axe. B+ All
FE3H Axe Prowess Lv5 Axe Prowess Lv.5 Grants Hit +20, Avoid +10 and Critical Evade +10 when equipped with Axe. A+ All
FE3H Axe Critical +10 Axe Critical +10 Grants Crit +10 when using an Axe. S All
FE3H Axefaire Axefaire Might +5 when an Axe is equipped. S+ All

Bow

Icon Ability(Skill) Effect Skill lvl Character
FE3H Bow Prowess Lv1 Bow Prowess Lv.1 Grants Hit +6, Avoid +6 and Critical Evade +5 when equipped with Bow. E+ All
FE3H Bow Prowess Lv2 Bow Prowess Lv.2 Grants Hit +8, Avoid +8 and Critical Evade +6 when equipped with Bow. D+ All
FE3H Close Counter Close Counter Allows unit to counterattack adjacent foes. C All
FE3H Bow Prowess Lv3 Bow Prowess Lv.3 Grants Hit +10, Avoid +10 and Critical Evade +7 when equipped with Bow. C+ All
FE3H Bow Prowess Lv 4 Bow Prowess Lv.4 Grants Hit +12, Avoid +12 and Critical Evade +8 when equipped with Bow. B+ All
FE3H Bow Prowess Lv5 Bow Prowess Lv.5 Grants Hit +15, Avoid +15 and Critical Evade +10 when equipped with Bow. A+ All
Bow Critical +10 Bow Critical +10 Grants Crit +10 when using a bow. S All
FE3H Bowfaire Bowfaire Might +5 when a bow is equipped. S+ All

Brawl

Icon Ability(Skill) Effect Skill lvl Character
FE3H Brawling Prowess Lv1 Brawling Prowess Lv.1 Grants Hit +5, Avoid +7 and Critical Evade +5 when brawling. E+ All
FE3H Brawling Prowess Lv2 Brawling Prowess Lv.2 Grants Hit +6, Avoid +10 and Critical Evade +6 when brawling. D+ All
FE3H Brawling Prowess Lv3 Brawling Prowess Lv.3 Grants Hit +7, Avoid +13 and Critical Evade +7 when brawling. C+ All
FE3H Brawling Prowess Lv4 Brawling Prowess Lv.4 Grants Hit +8, Avoid +16 and Critical Evade +8 when brawling. B+ All
FE3H Brawling Prowess Lv5 Brawling Prowess Lv.5 Grants Hit +10, Avoid +20 and Critical Evade +10 when brawling. A+ All
FE3H Brawl Critical +10 Brawl Critical +10 Grants Crit +10 when brawling. S All
FE3H Fistfaire Fistfaire Might +5 when a gauntlet is equipped. S+ All

Reason

Icon Ability(Skill) Effect Skill lvl Character
FE3H Reason Prowess Lv.1 Reason Prowess Lv.1 Grants Hit +5, Avoid +7 and Critical Evade +5 when equipped with Reason Magic. E+ All
FE3H Reason Prowess Lv.2 Reason Prowess Lv.2 Grants Hit +6, Avoid +10 and Critical Evade +6 when equipped with Reason Magic. D+ All
FE3H Reason Prowess Lv.3 Reason Prowess Lv.3 Grants Hit +7, Avoid +13 and Critical Evade +7 when equipped with Reason Magic. C+ All
FE3H Reason Prowess Lv.4 Reason Prowess Lv.4 Grants Hit +8, Avoid +16 and Critical Evade +8 when equipped with Reason Magic. B+ All
FE3H Reason Prowess Lv.5 Reason Prowess Lv.5 Grants Hit +10, Avoid +20 and Critical Evade +10 when equipped with Reason Magic. A+ All
FE3H Black Magic Range +1 Black Magic Range +1 Increases black magic range by 1. S All characters but except Edelgard, Hubert, Lysithea.
FE3H Dark Magic Range +1 Dark Magic Range +1 Increases dark magic range by 1. S Edelgard, Hubert, Lysithea
FE3H Black Tomefaire Black Tomefaire Might +5 when Black Magic is equipped. S+ All characters but except Edelgard, Hubert, Lysithea.
FE3H Dark Tomefaire Dark Tomefaire Might +5 when Dark Magic is equipped. S+ Edelgard, Hubert, Lysithea

Faith

Icon Ability(Skill) Effect Skill lvl Character
FE3H Faith Prowess Lv.1 Faith Prowess Lv.1 Grants Hit +5, Avoid +7 and Critical Evade +5 when equipped with Faith Magic. E+ All
FE3H Faith Prowess Lv.2 Faith Prowess Lv.2 Grants Hit +6, Avoid +10 and Critical Evade +6 when equipped with Faith Magic. D+ All
FE3H Faith Prowess Lv.3 Faith Prowess Lv.3 Grants Hit +7, Avoid +13 and Critical Evade +7 when equipped with Faith Magic. C+ All
FE3H Faith Prowess Lv.4 Faith Prowess Lv.4 Grants Hit +8, Avoid +16 and Critical Evade +8 when equipped with Faith Magic. B+ All
FE3H Faith Prowess Lv.5 Faith Prowess Lv.5 Grants Hit +10, Avoid +20 and Critical Evade +10 when equipped with Faith Magic. A+ All
FE3H White Magic Range +1 White Magic Range +1 Increases White Magic range by 1 for attacks that damage foes. S All
FE3H White Tomefaire White Tomefaire Might +5 when White Magic is equipped. S+ All

Authority

Icon Ability(Skill) Effect Skill lvl Character
FE3H Authority Prowess Lv1 Authority Prowess Lv.1 Grants Mt +2 with gambits. E+ All
FE3H Rally Magic Rally Magic Use Rally to grant Mag +4 to an ally. D Hubert, Ingrid
FE3H Rally Charm Rally Charm Use Rally to grant Cha +8 to an ally. D | S Dorothea, Manuela | Edelgard, Dimitri, Claude
FE3H Rally Dexterity Rally Dexterity Use Rally to grant Dex +8 to an ally. D | C+ Ferdinand | Ignatz
FE3H Rally Resistance Rally Resistance Use Rally to grant Res +4 to an ally. D | C+ | S Annette | Hubert | Seteth
FE3H Rally Strength Rally Strength Use Rally to grant Str +4 to an ally. D | S Raphael, Alois | Ignatz
FE3H Rally Speed Rally Speed Use Rally to grant Spd +4 to an ally. D | C+ | S Ignatz | Annette | Hubert
FE3H Rally Defense Rally Defense Use Rally to grant Def +4 to an ally. D Seteth, Gilbert
FE3H Rally Luck Rally Luck Use Rally to grant Lck +8 to an ally. D Flayn
FE3H Authority Prowess Lv.2 Authority Prowess Lv.2 Grants Mt +4 with gambits. D+ All
FE3H Battalion Vantage Battalion Vantage When foe initiates combat, unit still attacks first if battalion endurance is ≤ 1/3. C | A Byleth, Edelgard, Felix, Sylvain, Lorenz, Catherine | Dimitri, Ignatz
FE3H Battalion Wrath Battalion Wrath If foe initiates combat while unit’s battalion endurance is ≤ 1/3, grants Crit +50. C | A Hubert, Bernadetta, Caspar, Petra, Dimitri, Dedue, Hilda, Raphael, Seteth, Alois, Gilbert | Annette, Claude
FE3H Battalion Desperation Battalion Desperation If unit initiates combat when battalion endurance is ≤ 1/3, unit’s follow-up attack occurs before foe’s counterattack. C | A Dorothea, Ferdinand, Ashe, Ingrid, Claude, Lysithea, Ignatz, Leonie, Hanneman, Cyril, Shamir | Byleth, Hubert, Seteth
FE3H Battalion Renewal Battalion Renewal Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3. C | A Linhardt, Mercedes, Annette, Marianne, Manuela, Flayn | Edelgard
FE3H Authority Prowess Lv.3 Authority Prowess Lv.3 Grants Mt +6 with gambits. C+ All
FE3H Sacred Power Model Leader Doubles experience earned for battalions. C+ Byleth, Edelgard, Dimitri, Seteth, Claude
FE3H Defensive Tactics Defensive Tactics Battalion endurance takes half damage. B All
FE3H Authority Prowess Lv.4 Authority Prowess Lv.4 Grants Mt +8 with gambits. B+ All
FE3H Authority Prowess Lv.5 Authority Prowess Lv.5 Grants Mt +10 with gambits. A+ All
FE3H Rally Movement Rally Movement Use Rally to grant Mv +1 to an ally. S Byleth, Annette
FE3H Offensive Tactics Offensive Tactics Grants Mt +5 and Hit +20 with gambits. S+ All

Heavy Armor

Icon Ability(Skill) Effect Skill lvl Character
FE3H Weight -3 Weight -3 The combined weight of equipment is reduced by 3. C All
FE3H Weight -5 Weight -5 The combined weight of equipment is reduced by 5. A+ All
FE3H Armored Effect Null Armored Effect Null Nullifies any extra effectiveness against armored units. S+ All

Riding

Icon Ability(Skill) Effect Skill lvl Character
FE3H Dexterity +4 Dexterity +4 Increases Dex by 4. C All
FE3H Movement +1 Movement +1 Increases Mv by 1. A+ All
FE3H Cavalry Effect Null Cavalry Effect Null Nullifies any extra effectiveness against cavalry units. S+ All

Flying

Icon Ability(Skill) Effect Skill lvl Character
FE3H Alert Stance Alert Stance If unit takes no action except Wait, grants Avo +15 for 1 turn. B All
FE3H Alert Stance plus Alert Stance+ If unit takes no action except Wait, grants Avo +30 for 1 turn. A+ All
FE3H Flying Effect Null Flying Effect Null Nullifies any extra effectiveness against flying units. S+ All

List of Class Abilities(Skills) in Fire Emblem Three Houses


The Below is a list of Class Skills in Fire Emblem Three Houses : FE3H. These are innate abilities for each class. Also, they are granted to that class only and disappears if player change class.

Icon Skill(Ability) Effect Job Class
FE3H Charm Charm When allies adjacent to unit enter combat, allies gain +3 Damage. Lord, Armored Lord, High Lord, Wyvern Master, Emperor, Great Lord, Barbarossa
FE3H Canto Canto After performing an action, user can use their leftover movement. Cavalier, Pegasus Knight, Paladin, Wyvern Rider, Wyvern Master, Falcon Knight, Wyvern Lord, Great Knight, Bow Knight, Dark Knight, Holy Knight, Barbarossa, Death Knight
FE3H Unarmed Combat Unarmed Combat User can fight without a weapon equipped. Brawler, Grappler
FE3H Fire Fire Enables the use of Fire. If already learned, doubles the number of uses. Mage
FE3H Miasma Miasma Δ Enables the use of Miasma Δ. If already learned, doubles the number of uses. Dark Mage, Dark Bishop
FE3H Heartseeker Heartseeker Reduces Avoid of adjacent foes by 20. Dark Mage, Dark Bishop
FE3H Steal Steal Unit can steal non-weapon items from enemies with lower Spd than self. Thief
FE3H Locktouch Locktouch Unit can open locks and chests without keys. Thief, Assassin
FE3H Avoid +10 Avoid +10 Increases Avoid by 10. Pegasus Knight, Falcon Knight, Wyvern Lord
FE3H Bowrange +1 Bowrange +1 Increases range of Bows by 1. Archer, Sniper
FE3H Bowrange +2 Bowrange +2 Increases range of Bows by 2. Bow Knight
FE3H Heal Heal Unit can use Heal. If it has already been learnt, the number of times it can be used is doubled. Priest
FE3H White Magic Heal +5 White Magic Heal +5 White Magic heals +5 more HP. Priest
FE3H White Magic Heal +10 White Magic Heal +10 White Magic heals +10 more HP. Bishop
FE3H Swordfaire Swordfaire Might +5 when a sword is equipped. Hero, Swordmaster, Assassin, Mortal Savant, Enlightened One
FE3H Axefaire Axefaire Might +5 when an axe is equipped. Fortress Knight, Warrior, Wyvern Rider, Armored Lord, Wyvern Lord, Great Knight, War Master, Emperor
FE3H Lancefaire Lancefaire Might +5 when a lance is equipped. Paladin, High Lord, Falcon Knight, Great Knight, Great Lord
FE3H Bowfaire Bowfaire Might +5 when a bow is equipped. Sniper, Wyvern Master, Bow Knight, Barbarossa
FE3H Fistfaire Fistfaire Might +5 when a gauntlet is equipped. Grappler, War Master
FE3H Black Tomefaire Black Tomefaire Might +5 when Black Magic is equipped. Warlock, Dark Knight, Mortal Savant
FE3H Dark Tomefaire Dark Tomefaire Might +5 when Dark Magic is equipped. Dark Knight
FE3H White Tomefaire White Tomefaire Might +5 when White Magic is equipped. Holy Knight
FE3H Vantage Vantage Always attack first when under 50% HP. Hero
FE3H Weight -5 Weight -5 The combined weight of equipment is reduced by 5. Fortress Knight
FE3H Terrain Resistance Terrain Resistance Unit does not receive terrain damage. Paladin, Bishop, Holy Knight, Enlightened One
FE3H Black Magic Uses x2 Black Magic Uses ×2 Doubles the number of uses of Black Magic spells. Warlock, Gremory
FE3H Dark Magic Uses x2 Dark Magic Uses ×2 Doubles the number of uses of Dark Magic spells. Gremory
FE3H White Magic Uses x2 White Magic Uses ×2 Doubles the number of uses of White Magic spells. Bishop, Gremory
FE3H Sword Critical +10 Sword Critical +10 Critical +10 when equipped with a sword. Swordmaster
FE3H Axe Critical +10 Axe Critical +10 Critical +10 when equipped with an axe. Warrior
FE3H critical +20 Critical +20 Critical +20 War Master
FE3H Stealth Stealth Unit is less likely to be targeted by enemies. Assassin, Thief
FE3H Fiendish Blow Fiendish Blow Mag +6 when initiating attack. Dark Bishop

List of Class Mastery Abilities(Skills) in Fire Emblem Three Houses


The Below is a list of Class Mastery Skills (Abilities) in Fire Emblem Three Houses : FE3H.

Icon Ability(Skill) Effect Mastered Class
FE3H Defiant Res Defiant Res Grants Res +8 when HP is ≤ 25%. Holy Knight
FE3H Seal Resistance Seal Resistance If unit damages foe during combat, foe suffers Res -6 for 1 turn after combat. Dark Knight
FE3H Defiant Mag Defiant Mag Grants Mag +8 when HP is ≤ 25%. Gremory
FE3H Defiant Spd Defiant Spd Grants Spd +8 when HP is ≤ 25%. Bow Knight
FE3H Defiant Def Defiant Def Grants Def +8 when HP is ≤ 25%. Great Knight
FE3H Defiant Crit Defiant Crit Grants Crit +50 when HP is ≤ 25%. Wyvern Lord
FE3H Defiant Avo Defiant Avo Grants Avo +30 when HP is ≤ 25%. Falcon Knight
FE3H Quick Riposte Quick Riposte If foe initiates combat while unit’s HP is ≥ 50%, unit makes guaranteed follow-up attack. War Master
FE3H Warding Blow Warding Blow If unit initiates combat, grants Res +6 during combat. Mortal Savant
FE3H Renewal Renewal Unit recovers up to 20% of max HP at the start of each turn. Bishop
FE3H Lifetaker Lifetaker Unit recovers HP equal to 50% of damage dealt after defeating a foe. Dark Bishop
FE3H Bowbreaker Bowbreaker Grants Hit/Avo +20 when using magic against bow users. Warlock
FE3H Tomebreaker Tomebreaker Grants Hit/Avo +20 when brawling against magic users. Grappler
FE3H Seal Defense Seal Defense If unit damages foe during combat, foe suffers Def -6 for 1 turn after combat. Wyvern Rider
FE3H Pavise Pavise Chance to reduce sword/lance/axe/brawling damage by half. Trigger % = Dex stat. Fortress Knight
FE3H Wrath Wrath If foe initiates combat while unit’s HP is ≤ 50%, grants Crit +50. Warrior
FE3H Aegis Aegis Chance to reduce bow/magic damage by half. Trigger % = Dex stat. Paladin
FE3H Lethality Lethality Chance to instantly kill a foe when dealing damage. Trigger % = 0.25 × Dex. Assassin
FE3H Defiant Str Defiant Str Grants Str +8 when HP is ≤ 25%. Hero
FE3H Sacred Power Sacred Power Adjacent allies deal 3 extra damage and take 3 less damage during combat. Enlightened One
FE3H Pomp & Circumstance Pomp & Circumstance Increases Lck/Cha by 4. Armored Lord, High Lord, Wyvern Master
FE3H Special Dance Special Dance Dex/Spd/Luck +4 to target ally when using Dance. Dancer
FE3H Miracle Miracle Luck % chance to survive lethal damage with 1HP if HP is above 1. Priest
FE3H Poison Strike Poison Strike If unit initiates combat, enemy loses up to 20% HP. Dark Mage
FE3H Fiendish Blow Fiendish Blow If unit initiates combat, grants Mag+6 during combat. Mage
FE3H Unarmed Combat Unarmed Combat User can fight without a weapon equipped. Brawler
FE3H Hit +20 Hit +20 Increases Hit by 20. Archer
FE3H Armored Blow Armored Blow If unit initiates combat, grants Def +6 during combat. Armored Knight
FE3H Death Blow Death Blow If unit initiates combat, grants Str +6 during combat. Brigand
FE3H Darting Blow Darting Blow If unit initiates combat, grants AS +6 during combat. Pegasus Knight
FE3H Desperation Desperation If unit initiates combat with HP ≤ 50%, unit’s follow-up attack (if possible) occurs before foe’s counterattack. Cavalier
FE3H Steal Steal Unit can steal non-weapon items from enemies with lower Spd than self. Thief
FE3H Vantage Vantage Always attack first when under 50% HP. Mercenary
FE3H Resistance +2 Resistance +2 Increases Res by 2. Lord
FE3H Magic +2 Magic +2 Increases Mag by 2. Monk
FE3H Strength +2 Strength +2 Increases Str by 2. Fighter
FE3H Defense +2 Defense +2 Increases Def by 2. Soldier
FE3H Speed +2 Speed +2 Increases Spd by 2. Myrmidon
FE3H HP +5 HP +5 Increases HP by 5. Noble, Commoner

List of Abilities learned from Budding Talents in Fire Emblem Three Houses


The Below is a list of abilities learned from Budding Talents in Fire Emblem Three Houses : FE3H.

Icon Budding Talent Ability Effect Character
FE3H White Mag Avo 20 Faith White Magic Avo +20 Grants Avo +20 when using white magic. Byleth, Dorothea
FE3H Black Mag Crit 10 Reason Black Magic Critical +10 Grants Crit +10 when using black magic. Edelgard, Felix
FE3H Black Mag Avo 20 Reason Black Magic Avo +20 Grants Avo +20 when using black magic. Sylvain
FE3H Seal Strength Reason Seal Strength If unit damages foe during combat, foe suffers Str -6 for 1 turn after combat. Ignatz
FE3H Seal Magic Reason Seal Magic If unit damages foe during combat, foe suffers Mag -6 for 1 turn after combat. Flayn
FE3H Seal Movement Riding Seal Movement If unit damages foe during combat, foe suffers Mv -1 for 1 turn after combat. Dimitri
FE3H Pass Riding Pass Allows unit to pass through spaces occupied by foes. Bernadetta
FE3H Seal Speed Heavy Armor Seal Speed If unit damages foe during combat, foe suffers Spd -6 for 1 turn after combat. Ferdinand, Hilda

Unknown Abilities in Fire Emblem Three Houses


Icon Ability(Skill) Effect
FE3H Paragon Paragon Doubles experience earned.
FE3H Mastermind Discipline Doubles skill experience earned in battle.
FE3H White Mag Crit 10 White Magic Crit +10 Grants Crit +10 when using White Magic.
FE3H Dark Mag Crit 10 Dark Magic Crit +10 Grants Crit +10 when using Dark Magic.
FE3H Lance Avo 20 Lance Avo +20 Grants Avo +20 when using a lance.
FE3H Axe Avo 20 Axe Avo +20 Grants Avo +20 when using an axe.
FE3H Bow Avo 20 Bow Avo +20 Grants Avo +20 when using a bow.
FE3H Brawl Avo 20 Brawl Avo +20 Grants Avo +20 when brawling.
FE3H Dark Magic Avo 20 Dark Magic Avo +20 Grants Avo +20 when using dark magic.
FE3H Swordbreaker Swordbreaker+ Grants Hit/Avo +30 when using a lance against sword users.
FE3H Lancebreaker Lancebreaker+ Grants Hit/Avo +30 when using an axe against lance users.
FE3H Axebreaker Axebreaker+ Grants Hit/Avo +30 when using a sword against axe users.
FE3H Poison Skill Poison Chance to inflict poison on foe when dealing damage. Trigger % = Dex stat.
FE3H Cursed Power Cursed Power Unit recovers HP on swamp terrain.
FE3H Unsealable Magic Unsealable Magic Nullifies silence.
FE3H Immune Status Immune Status Nullifies status effects and debuffs.
FE3H Infinite Magic Infinite Magic Removes the limitation on the number of times magic can be used.
FE3H Black Magic Uses x4 Black Magic Uses ×4 Quadruples the number of uses for black magic.
FE3H Dark Magic Uses x4 Dark Magic Uses ×4 Quadruples the number of uses for dark magic.
FE3H White Magic Uses x4 White Magic Uses ×4 Quadruples the number of uses for white magic.
FE3H Magic Bind Magic Bind If unit lands a hit, targeted foe is unable to use magic for 1 turn.
FE3H Infantry Effect Null Infantry Effect Null Cancels effectiveness against infantry units.
FE3H Dragon Effect Null Dragon Effect Null Cancels effectiveness against dragons.
FE3H Monster Effect Null Monster Effect Null Nullifies any extra effectiveness against monsters.
FE3H Effect Null Effect Null Cancels all types of effectiveness.
FE3H Noncombatant Noncombatant Unit cannot be targeted by foes.
FE3H Anchor Anchor Prevents unit from being moved.
FE3H Counterattack Counterattack Allows unit to counterattack regardless of distance to attacker.
FE3H Keen Intuition Keen Intuition Grants Avo +30 during combat with a foe 2 or more spaces away.
FE3H General skill General Nullifies instant death effects and halves damage from enemy gambits.
FE3H Commander Commander Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.
FE3H Twin Crests Twin Crests Allows unit to take two actions in one turn.
FE3H Missing Number Missing Number –

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