Fire Emblem Three Houses Abilities List – FE3H Skills List
Our ‘Fire Emblem Three Houses Abilities & Skill List’ guides all abilities and effects in FE3H. We gathered all information about the abilities and skills in the game, from Personal Skills to Standard Abilities, Class Skills, Class Mastery Skills, and Abilities learned from Budding Talents.
List of Personal Abilities(Skills) in Fire Emblem Three Houses
The Below is a list of Personal Abilities (Skills) in Fire Emblem Three Houses : FE3H. These are innate abilities that each character has at the start. Also, these are can’t be removed and there is only one for each character.
Icon |
Skill(Ability) |
Effect |
Character |
 |
Professor’s Guidance |
+20% Experience Gained to user and adjacent ally. |
Byleth |
 |
Professor’s Guidance+ |
+20% Experience Gained to user and adjacent ally. Also, +2 Damage Dealt. |
Byleth (Post – Timeskip) |
 |
Imperial Lineage |
+20% Experience Gained. |
Edelgard |
 |
Imperial Lineage+ |
+20% Experience Gained, If unit takes no action except Wait, grants Res +4 for 1 turn. |
Edelgard (Post – Timeskip) |
 |
Royal Lineage |
+20% Experience Gained. |
Dimitri |
 |
Royal Lineage+ |
+20% Experience Gained, Grants Avo +20 while unit is at full HP. |
Dimitri (Post – Timeskip) |
 |
Leicester Lineage |
+20% Experience Gained. |
Claude |
 |
Leicester Lineage+ |
+20% Experience Gained, grants unit effects of Pass. |
Claude (Post – Timeskip) |
 |
Officer Duty |
Boosts Gambit Might by 5. |
Hubert |
 |
Lady Knight |
When using a Gambit, Might +3 and Hit Rate +5. |
Ingrid |
 |
Songstress |
At the start of each turn, restores adjacent allies’ HP by 10%. |
Dorothea |
 |
Confidence |
When HP is full, unit gains +15 Hit and Avoid. |
Ferdinand |
 |
Persecution Complex |
When HP is not full, unit gains +5 Damage. |
Bernadetta |
 |
Hunter’s Boon |
When foe has less than 50% HP, Critical rate +20. |
Petra |
 |
Staunch Shield |
If user waits without acting, Defense +4 for one turn. |
Dedue |
 |
Lone Wolf |
When a Battalion is not deployed or when battalion health is zero, damage dealt +5. |
Felix |
 |
Fighting Spirit |
Unit takes 5 less damage when no battalion is assigned or when battalion endurance is 0. |
Catherine |
 |
Survival Instinct |
If unit initiates combat and defeats foe, grants Str/Mag/Dex/Spd +4 for one turn. |
Shamir |
 |
Blade Breaker |
If unit damages foe, foe suffers Str/Def -6 for 1 turn after combat. |
Jeralt |
 |
Born Fighter |
Adjacent foes receive Avoid -10 during combat. |
Caspar |
 |
Murderous Intent |
If unit initiates combat, grants Hit +20 during combat. |
Death Knight |
 |
Catnap |
If unit waits without performing an action, restores 10% HP. |
Linhardt |
 |
Goody Basket |
At the start of a turn, unit has Luck% chance of regaining 10% of HP. |
Raphael |
 |
Animal Friend |
When adjacent to a horseback or flying ally, restores 20% HP at the start of the turn. |
Marianne |
 |
Live to Serve |
When healing allies with White Magic, unit is healed by the same amount. |
Mercedes |
 |
Lockpick |
Unit can open locks and chests without keys. |
Ashe |
 |
Perseverance |
When Rally command is used on ally, grants Strength +4. |
Annette |
 |
Crest Scholar |
Use Rally to grant Mag +4 to an ally. |
Hanneman |
 |
Compassion |
Use Rally to grant Lck +8 to an ally. |
Alois |
 |
Philanderer |
When adjacent to a female ally, damage dealt to foe +2, damage received from foe -2. |
Sylvain |
 |
Rivalry |
When adjacent to a male ally, damage dealt to foe +2, damage received from foe -2. |
Leonie |
 |
Distinguished House |
When a battalion is deployed, damage dealt +2. |
Lorenz |
 |
Veteran Knight |
Unit takes 2 less damage while in formation with a battalion. |
Gilbert |
 |
Advocate |
When an adjacent male ally enters battle, ally’s damage dealt +3. |
Hilda |
 |
Infirmary Master |
Adjacent allies gain Crit Avoid +10 during combat. |
Manuela |
 |
Guardian |
Adjacent female allies deal 3 extra damage during combat. |
Seteth |
 |
Lily’s Poise |
Adjacent allies take 3 less damage during combat. |
Flayn |
 |
Mastermind |
Unit gains 2x skill EXP from combat. |
Lysithea |
 |
Watchful Eye |
Hit rate +20. |
Ignatz |
 |
Aptitude |
Makes each stat 20% more likely to increase on level up. |
Cyril |
 |
Sacred Power |
Adjacent allies deal 3 extra damage and take 3 less damage during combat. |
Rhea |
 |
Agarthan Technology |
Adjacent foes deal 3 less damage during combat. |
Solon, Kronya, Thales, Cornelia |
 |
Mighty King of Legend |
Negates 1 attack per turn and grants +3 to all stats per member of Ten Elites present. |
Nemesis |
 |
10 Elites |
Grants power to the Mighty King of Legend. |
Blaiddyd, Riegan, Lamine, Goneril, Charon, Fraldarius, Gloucester,Dominic, Gautier, Daphnel |
List of Standard Abilities(Skills) in Fire Emblem Three Houses
The Below is a list of Standard Abilities (Skills) in Fire Emblem Three Houses : FE3H. These are abilities learned by increasing character’s skill levels or by mastering classes. The difference between class abilities are they can be customized and are independent of class. So, they can be freely mixed and matched. We divided them into 11 groups : ‘sword, lance, ax, bow, brawl, reason, faith, authority, heavy armor, riding, flying’ for your easy understand.
Sword
Icon |
Ability(Skill) |
Effect |
Skill lvl |
Character |
 |
Sword Prowess Lv.1 |
Grants Hit +5, Avoid +7 and Critical Evade +5 when equipped with Sword. |
E+ |
All |
 |
Sword Prowess Lv.2 |
Grants Hit +6, Avoid +10 and Critical Evade +6 when equipped with Sword. |
D+ |
All |
 |
Sword Prowess Lv.3 |
Grants Hit +7, Avoid +13 and Critical Evade +7 when equipped with Sword. |
C+ |
All |
 |
Axebreaker |
Grants Hit/Avo +20 when using a sword against axe users. |
B |
All |
 |
Sword Prowess Lv.4 |
Grants Hit +8, Avoid +16 and Critical Evade +8 when equipped with Sword. |
B+ |
All |
 |
Sword Prowess Lv.5 |
Grants Hit +10, Avoid +20 and Critical Evade +10 when equipped with Sword. |
A+ |
All |
 |
Sword Critical +10 |
Grants Crit +10 when using a sword. |
S |
All |
 |
Swordfaire |
Might +5 when a sword is equipped. |
S+ |
All |
Lance
Icon |
Ability(Skill) |
Effect |
Skill lvl |
Character |
 |
Lance Prowess Lv.1 |
Grants Hit +6, Avoid +6 and Critical Evade +5 when equipped with Lance. |
E+ |
All |
 |
Lance Prowess Lv.2 |
Grants Hit +8, Avoid +8 and Critical Evade +6 when equipped with Lance. |
D+ |
All |
 |
Lance Prowess Lv.3 |
Grants Hit +10, Avoid +10 and Critical Evade +7 when equipped with Lance. |
C+ |
All |
 |
Swordbreaker |
Grants Hit/Avo +20 when using a lance against sword users. |
B |
All |
 |
Lance Prowess Lv.4 |
Grants Hit +12, Avoid +12 and Critical Evade +8 when equipped with Lance. |
B+ |
All |
 |
Lance Prowess Lv.5 |
Grants Hit +15, Avoid +15 and Critical Evade +10 when equipped with Lance. |
A+ |
All |
 |
Lance Critical +10 |
Grants Crit +10 when using a lance. |
S |
All |
 |
Lancefaire |
Might +5 when a lance is equipped. |
S+ |
All |
Axe
Icon |
Ability(Skill) |
Effect |
Skill lvl |
Character |
 |
Axe Prowess Lv.1 |
Grants Hit +7, Avoid +5 and Critical Evade +5 when equipped with Axe. |
E+ |
All |
 |
Axe Prowess Lv.2 |
Grants Hit +10, Avoid +6 and Critical Evade +6 when equipped with Axe. |
D+ |
All |
 |
Axe Prowess Lv.3 |
Grants Hit +13, Avoid +7 and Critical Evade +7 when equipped with Axe. |
C+ |
All |
 |
Lancebreaker |
Grants Hit/Avo +20 when using an axe against lance users. |
B |
All |
 |
Axe Prowess Lv.4 |
Grants Hit +16, Avoid +8 and Critical Evade +8 when equipped with Axe. |
B+ |
All |
 |
Axe Prowess Lv.5 |
Grants Hit +20, Avoid +10 and Critical Evade +10 when equipped with Axe. |
A+ |
All |
 |
Axe Critical +10 |
Grants Crit +10 when using an Axe. |
S |
All |
 |
Axefaire |
Might +5 when an Axe is equipped. |
S+ |
All |
Bow
Icon |
Ability(Skill) |
Effect |
Skill lvl |
Character |
 |
Bow Prowess Lv.1 |
Grants Hit +6, Avoid +6 and Critical Evade +5 when equipped with Bow. |
E+ |
All |
 |
Bow Prowess Lv.2 |
Grants Hit +8, Avoid +8 and Critical Evade +6 when equipped with Bow. |
D+ |
All |
 |
Close Counter |
Allows unit to counterattack adjacent foes. |
C |
All |
 |
Bow Prowess Lv.3 |
Grants Hit +10, Avoid +10 and Critical Evade +7 when equipped with Bow. |
C+ |
All |
 |
Bow Prowess Lv.4 |
Grants Hit +12, Avoid +12 and Critical Evade +8 when equipped with Bow. |
B+ |
All |
 |
Bow Prowess Lv.5 |
Grants Hit +15, Avoid +15 and Critical Evade +10 when equipped with Bow. |
A+ |
All |
 |
Bow Critical +10 |
Grants Crit +10 when using a bow. |
S |
All |
 |
Bowfaire |
Might +5 when a bow is equipped. |
S+ |
All |
Brawl
Icon |
Ability(Skill) |
Effect |
Skill lvl |
Character |
 |
Brawling Prowess Lv.1 |
Grants Hit +5, Avoid +7 and Critical Evade +5 when brawling. |
E+ |
All |
 |
Brawling Prowess Lv.2 |
Grants Hit +6, Avoid +10 and Critical Evade +6 when brawling. |
D+ |
All |
 |
Brawling Prowess Lv.3 |
Grants Hit +7, Avoid +13 and Critical Evade +7 when brawling. |
C+ |
All |
 |
Brawling Prowess Lv.4 |
Grants Hit +8, Avoid +16 and Critical Evade +8 when brawling. |
B+ |
All |
 |
Brawling Prowess Lv.5 |
Grants Hit +10, Avoid +20 and Critical Evade +10 when brawling. |
A+ |
All |
 |
Brawl Critical +10 |
Grants Crit +10 when brawling. |
S |
All |
 |
Fistfaire |
Might +5 when a gauntlet is equipped. |
S+ |
All |
Reason
Icon |
Ability(Skill) |
Effect |
Skill lvl |
Character |
 |
Reason Prowess Lv.1 |
Grants Hit +5, Avoid +7 and Critical Evade +5 when equipped with Reason Magic. |
E+ |
All |
 |
Reason Prowess Lv.2 |
Grants Hit +6, Avoid +10 and Critical Evade +6 when equipped with Reason Magic. |
D+ |
All |
 |
Reason Prowess Lv.3 |
Grants Hit +7, Avoid +13 and Critical Evade +7 when equipped with Reason Magic. |
C+ |
All |
 |
Reason Prowess Lv.4 |
Grants Hit +8, Avoid +16 and Critical Evade +8 when equipped with Reason Magic. |
B+ |
All |
 |
Reason Prowess Lv.5 |
Grants Hit +10, Avoid +20 and Critical Evade +10 when equipped with Reason Magic. |
A+ |
All |
 |
Black Magic Range +1 |
Increases black magic range by 1. |
S |
All characters but except Edelgard, Hubert, Lysithea. |
 |
Dark Magic Range +1 |
Increases dark magic range by 1. |
S |
Edelgard, Hubert, Lysithea |
 |
Black Tomefaire |
Might +5 when Black Magic is equipped. |
S+ |
All characters but except Edelgard, Hubert, Lysithea. |
 |
Dark Tomefaire |
Might +5 when Dark Magic is equipped. |
S+ |
Edelgard, Hubert, Lysithea |
Faith
Icon |
Ability(Skill) |
Effect |
Skill lvl |
Character |
 |
Faith Prowess Lv.1 |
Grants Hit +5, Avoid +7 and Critical Evade +5 when equipped with Faith Magic. |
E+ |
All |
 |
Faith Prowess Lv.2 |
Grants Hit +6, Avoid +10 and Critical Evade +6 when equipped with Faith Magic. |
D+ |
All |
 |
Faith Prowess Lv.3 |
Grants Hit +7, Avoid +13 and Critical Evade +7 when equipped with Faith Magic. |
C+ |
All |
 |
Faith Prowess Lv.4 |
Grants Hit +8, Avoid +16 and Critical Evade +8 when equipped with Faith Magic. |
B+ |
All |
 |
Faith Prowess Lv.5 |
Grants Hit +10, Avoid +20 and Critical Evade +10 when equipped with Faith Magic. |
A+ |
All |
 |
White Magic Range +1 |
Increases White Magic range by 1 for attacks that damage foes. |
S |
All |
 |
White Tomefaire |
Might +5 when White Magic is equipped. |
S+ |
All |
Authority
Icon |
Ability(Skill) |
Effect |
Skill lvl |
Character |
 |
Authority Prowess Lv.1 |
Grants Mt +2 with gambits. |
E+ |
All |
 |
Rally Magic |
Use Rally to grant Mag +4 to an ally. |
D |
Hubert, Ingrid |
 |
Rally Charm |
Use Rally to grant Cha +8 to an ally. |
D | S |
Dorothea, Manuela | Edelgard, Dimitri, Claude |
 |
Rally Dexterity |
Use Rally to grant Dex +8 to an ally. |
D | C+ |
Ferdinand | Ignatz |
 |
Rally Resistance |
Use Rally to grant Res +4 to an ally. |
D | C+ | S |
Annette | Hubert | Seteth |
 |
Rally Strength |
Use Rally to grant Str +4 to an ally. |
D | S |
Raphael, Alois | Ignatz |
 |
Rally Speed |
Use Rally to grant Spd +4 to an ally. |
D | C+ | S |
Ignatz | Annette | Hubert |
 |
Rally Defense |
Use Rally to grant Def +4 to an ally. |
D |
Seteth, Gilbert |
 |
Rally Luck |
Use Rally to grant Lck +8 to an ally. |
D |
Flayn |
 |
Authority Prowess Lv.2 |
Grants Mt +4 with gambits. |
D+ |
All |
 |
Battalion Vantage |
When foe initiates combat, unit still attacks first if battalion endurance is ≤ 1/3. |
C | A |
Byleth, Edelgard, Felix, Sylvain, Lorenz, Catherine | Dimitri, Ignatz |
 |
Battalion Wrath |
If foe initiates combat while unit’s battalion endurance is ≤ 1/3, grants Crit +50. |
C | A |
Hubert, Bernadetta, Caspar, Petra, Dimitri, Dedue, Hilda, Raphael, Seteth, Alois, Gilbert | Annette, Claude |
 |
Battalion Desperation |
If unit initiates combat when battalion endurance is ≤ 1/3, unit’s follow-up attack occurs before foe’s counterattack. |
C | A |
Dorothea, Ferdinand, Ashe, Ingrid, Claude, Lysithea, Ignatz, Leonie, Hanneman, Cyril, Shamir | Byleth, Hubert, Seteth |
 |
Battalion Renewal |
Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3. |
C | A |
Linhardt, Mercedes, Annette, Marianne, Manuela, Flayn | Edelgard |
 |
Authority Prowess Lv.3 |
Grants Mt +6 with gambits. |
C+ |
All |
 |
Model Leader |
Doubles experience earned for battalions. |
C+ |
Byleth, Edelgard, Dimitri, Seteth, Claude |
 |
Defensive Tactics |
Battalion endurance takes half damage. |
B |
All |
 |
Authority Prowess Lv.4 |
Grants Mt +8 with gambits. |
B+ |
All |
 |
Authority Prowess Lv.5 |
Grants Mt +10 with gambits. |
A+ |
All |
 |
Rally Movement |
Use Rally to grant Mv +1 to an ally. |
S |
Byleth, Annette |
 |
Offensive Tactics |
Grants Mt +5 and Hit +20 with gambits. |
S+ |
All |
Heavy Armor
Icon |
Ability(Skill) |
Effect |
Skill lvl |
Character |
 |
Weight -3 |
The combined weight of equipment is reduced by 3. |
C |
All |
 |
Weight -5 |
The combined weight of equipment is reduced by 5. |
A+ |
All |
 |
Armored Effect Null |
Nullifies any extra effectiveness against armored units. |
S+ |
All |
Riding
Icon |
Ability(Skill) |
Effect |
Skill lvl |
Character |
 |
Dexterity +4 |
Increases Dex by 4. |
C |
All |
 |
Movement +1 |
Increases Mv by 1. |
A+ |
All |
 |
Cavalry Effect Null |
Nullifies any extra effectiveness against cavalry units. |
S+ |
All |
Flying
Icon |
Ability(Skill) |
Effect |
Skill lvl |
Character |
 |
Alert Stance |
If unit takes no action except Wait, grants Avo +15 for 1 turn. |
B |
All |
 |
Alert Stance+ |
If unit takes no action except Wait, grants Avo +30 for 1 turn. |
A+ |
All |
 |
Flying Effect Null |
Nullifies any extra effectiveness against flying units. |
S+ |
All |
List of Class Abilities(Skills) in Fire Emblem Three Houses
The Below is a list of Class Skills in Fire Emblem Three Houses : FE3H. These are innate abilities for each class. Also, they are granted to that class only and disappears if player change class.
Icon |
Skill(Ability) |
Effect |
Job Class |
 |
Charm |
When allies adjacent to unit enter combat, allies gain +3 Damage. |
Lord, Armored Lord, High Lord, Wyvern Master, Emperor, Great Lord, Barbarossa |
 |
Canto |
After performing an action, user can use their leftover movement. |
Cavalier, Pegasus Knight, Paladin, Wyvern Rider, Wyvern Master, Falcon Knight, Wyvern Lord, Great Knight, Bow Knight, Dark Knight, Holy Knight, Barbarossa, Death Knight |
 |
Unarmed Combat |
User can fight without a weapon equipped. |
Brawler, Grappler |
 |
Fire |
Enables the use of Fire. If already learned, doubles the number of uses. |
Mage |
 |
Miasma Δ |
Enables the use of Miasma Δ. If already learned, doubles the number of uses. |
Dark Mage, Dark Bishop |
 |
Heartseeker |
Reduces Avoid of adjacent foes by 20. |
Dark Mage, Dark Bishop |
 |
Steal |
Unit can steal non-weapon items from enemies with lower Spd than self. |
Thief |
 |
Locktouch |
Unit can open locks and chests without keys. |
Thief, Assassin |
 |
Avoid +10 |
Increases Avoid by 10. |
Pegasus Knight, Falcon Knight, Wyvern Lord |
 |
Bowrange +1 |
Increases range of Bows by 1. |
Archer, Sniper |
 |
Bowrange +2 |
Increases range of Bows by 2. |
Bow Knight |
 |
Heal |
Unit can use Heal. If it has already been learnt, the number of times it can be used is doubled. |
Priest |
 |
White Magic Heal +5 |
White Magic heals +5 more HP. |
Priest |
 |
White Magic Heal +10 |
White Magic heals +10 more HP. |
Bishop |
 |
Swordfaire |
Might +5 when a sword is equipped. |
Hero, Swordmaster, Assassin, Mortal Savant, Enlightened One |
 |
Axefaire |
Might +5 when an axe is equipped. |
Fortress Knight, Warrior, Wyvern Rider, Armored Lord, Wyvern Lord, Great Knight, War Master, Emperor |
 |
Lancefaire |
Might +5 when a lance is equipped. |
Paladin, High Lord, Falcon Knight, Great Knight, Great Lord |
 |
Bowfaire |
Might +5 when a bow is equipped. |
Sniper, Wyvern Master, Bow Knight, Barbarossa |
 |
Fistfaire |
Might +5 when a gauntlet is equipped. |
Grappler, War Master |
 |
Black Tomefaire |
Might +5 when Black Magic is equipped. |
Warlock, Dark Knight, Mortal Savant |
 |
Dark Tomefaire |
Might +5 when Dark Magic is equipped. |
Dark Knight |
 |
White Tomefaire |
Might +5 when White Magic is equipped. |
Holy Knight |
 |
Vantage |
Always attack first when under 50% HP. |
Hero |
 |
Weight -5 |
The combined weight of equipment is reduced by 5. |
Fortress Knight |
 |
Terrain Resistance |
Unit does not receive terrain damage. |
Paladin, Bishop, Holy Knight, Enlightened One |
 |
Black Magic Uses ×2 |
Doubles the number of uses of Black Magic spells. |
Warlock, Gremory |
 |
Dark Magic Uses ×2 |
Doubles the number of uses of Dark Magic spells. |
Gremory |
 |
White Magic Uses ×2 |
Doubles the number of uses of White Magic spells. |
Bishop, Gremory |
 |
Sword Critical +10 |
Critical +10 when equipped with a sword. |
Swordmaster |
 |
Axe Critical +10 |
Critical +10 when equipped with an axe. |
Warrior |
 |
Critical +20 |
Critical +20 |
War Master |
 |
Stealth |
Unit is less likely to be targeted by enemies. |
Assassin, Thief |
 |
Fiendish Blow |
Mag +6 when initiating attack. |
Dark Bishop |
List of Class Mastery Abilities(Skills) in Fire Emblem Three Houses
The Below is a list of Class Mastery Skills (Abilities) in Fire Emblem Three Houses : FE3H.
Icon |
Ability(Skill) |
Effect |
Mastered Class |
 |
Defiant Res |
Grants Res +8 when HP is ≤ 25%. |
Holy Knight |
 |
Seal Resistance |
If unit damages foe during combat, foe suffers Res -6 for 1 turn after combat. |
Dark Knight |
 |
Defiant Mag |
Grants Mag +8 when HP is ≤ 25%. |
Gremory |
 |
Defiant Spd |
Grants Spd +8 when HP is ≤ 25%. |
Bow Knight |
 |
Defiant Def |
Grants Def +8 when HP is ≤ 25%. |
Great Knight |
 |
Defiant Crit |
Grants Crit +50 when HP is ≤ 25%. |
Wyvern Lord |
 |
Defiant Avo |
Grants Avo +30 when HP is ≤ 25%. |
Falcon Knight |
 |
Quick Riposte |
If foe initiates combat while unit’s HP is ≥ 50%, unit makes guaranteed follow-up attack. |
War Master |
 |
Warding Blow |
If unit initiates combat, grants Res +6 during combat. |
Mortal Savant |
 |
Renewal |
Unit recovers up to 20% of max HP at the start of each turn. |
Bishop |
 |
Lifetaker |
Unit recovers HP equal to 50% of damage dealt after defeating a foe. |
Dark Bishop |
 |
Bowbreaker |
Grants Hit/Avo +20 when using magic against bow users. |
Warlock |
 |
Tomebreaker |
Grants Hit/Avo +20 when brawling against magic users. |
Grappler |
 |
Seal Defense |
If unit damages foe during combat, foe suffers Def -6 for 1 turn after combat. |
Wyvern Rider |
 |
Pavise |
Chance to reduce sword/lance/axe/brawling damage by half. Trigger % = Dex stat. |
Fortress Knight |
 |
Wrath |
If foe initiates combat while unit’s HP is ≤ 50%, grants Crit +50. |
Warrior |
 |
Aegis |
Chance to reduce bow/magic damage by half. Trigger % = Dex stat. |
Paladin |
 |
Lethality |
Chance to instantly kill a foe when dealing damage. Trigger % = 0.25 × Dex. |
Assassin |
 |
Defiant Str |
Grants Str +8 when HP is ≤ 25%. |
Hero |
 |
Sacred Power |
Adjacent allies deal 3 extra damage and take 3 less damage during combat. |
Enlightened One |
 |
Pomp & Circumstance |
Increases Lck/Cha by 4. |
Armored Lord, High Lord, Wyvern Master |
 |
Special Dance |
Dex/Spd/Luck +4 to target ally when using Dance. |
Dancer |
 |
Miracle |
Luck % chance to survive lethal damage with 1HP if HP is above 1. |
Priest |
 |
Poison Strike |
If unit initiates combat, enemy loses up to 20% HP. |
Dark Mage |
 |
Fiendish Blow |
If unit initiates combat, grants Mag+6 during combat. |
Mage |
 |
Unarmed Combat |
User can fight without a weapon equipped. |
Brawler |
 |
Hit +20 |
Increases Hit by 20. |
Archer |
 |
Armored Blow |
If unit initiates combat, grants Def +6 during combat. |
Armored Knight |
 |
Death Blow |
If unit initiates combat, grants Str +6 during combat. |
Brigand |
 |
Darting Blow |
If unit initiates combat, grants AS +6 during combat. |
Pegasus Knight |
 |
Desperation |
If unit initiates combat with HP ≤ 50%, unit’s follow-up attack (if possible) occurs before foe’s counterattack. |
Cavalier |
 |
Steal |
Unit can steal non-weapon items from enemies with lower Spd than self. |
Thief |
 |
Vantage |
Always attack first when under 50% HP. |
Mercenary |
 |
Resistance +2 |
Increases Res by 2. |
Lord |
 |
Magic +2 |
Increases Mag by 2. |
Monk |
 |
Strength +2 |
Increases Str by 2. |
Fighter |
 |
Defense +2 |
Increases Def by 2. |
Soldier |
 |
Speed +2 |
Increases Spd by 2. |
Myrmidon |
 |
HP +5 |
Increases HP by 5. |
Noble, Commoner |
List of Abilities learned from Budding Talents in Fire Emblem Three Houses
The Below is a list of abilities learned from Budding Talents in Fire Emblem Three Houses : FE3H.
Icon |
Budding Talent |
Ability |
Effect |
Character |
 |
Faith |
White Magic Avo +20 |
Grants Avo +20 when using white magic. |
Byleth, Dorothea |
 |
Reason |
Black Magic Critical +10 |
Grants Crit +10 when using black magic. |
Edelgard, Felix |
 |
Reason |
Black Magic Avo +20 |
Grants Avo +20 when using black magic. |
Sylvain |
 |
Reason |
Seal Strength |
If unit damages foe during combat, foe suffers Str -6 for 1 turn after combat. |
Ignatz |
 |
Reason |
Seal Magic |
If unit damages foe during combat, foe suffers Mag -6 for 1 turn after combat. |
Flayn |
 |
Riding |
Seal Movement |
If unit damages foe during combat, foe suffers Mv -1 for 1 turn after combat. |
Dimitri |
 |
Riding |
Pass |
Allows unit to pass through spaces occupied by foes. |
Bernadetta |
 |
Heavy Armor |
Seal Speed |
If unit damages foe during combat, foe suffers Spd -6 for 1 turn after combat. |
Ferdinand, Hilda |
Unknown Abilities in Fire Emblem Three Houses
Icon |
Ability(Skill) |
Effect |
 |
Paragon |
Doubles experience earned. |
 |
Discipline |
Doubles skill experience earned in battle. |
 |
White Magic Crit +10 |
Grants Crit +10 when using White Magic. |
 |
Dark Magic Crit +10 |
Grants Crit +10 when using Dark Magic. |
 |
Lance Avo +20 |
Grants Avo +20 when using a lance. |
 |
Axe Avo +20 |
Grants Avo +20 when using an axe. |
 |
Bow Avo +20 |
Grants Avo +20 when using a bow. |
 |
Brawl Avo +20 |
Grants Avo +20 when brawling. |
 |
Dark Magic Avo +20 |
Grants Avo +20 when using dark magic. |
 |
Swordbreaker+ |
Grants Hit/Avo +30 when using a lance against sword users. |
 |
Lancebreaker+ |
Grants Hit/Avo +30 when using an axe against lance users. |
 |
Axebreaker+ |
Grants Hit/Avo +30 when using a sword against axe users. |
 |
Poison |
Chance to inflict poison on foe when dealing damage. Trigger % = Dex stat. |
 |
Cursed Power |
Unit recovers HP on swamp terrain. |
 |
Unsealable Magic |
Nullifies silence. |
 |
Immune Status |
Nullifies status effects and debuffs. |
 |
Infinite Magic |
Removes the limitation on the number of times magic can be used. |
 |
Black Magic Uses ×4 |
Quadruples the number of uses for black magic. |
 |
Dark Magic Uses ×4 |
Quadruples the number of uses for dark magic. |
 |
White Magic Uses ×4 |
Quadruples the number of uses for white magic. |
 |
Magic Bind |
If unit lands a hit, targeted foe is unable to use magic for 1 turn. |
 |
Infantry Effect Null |
Cancels effectiveness against infantry units. |
 |
Dragon Effect Null |
Cancels effectiveness against dragons. |
 |
Monster Effect Null |
Nullifies any extra effectiveness against monsters. |
 |
Effect Null |
Cancels all types of effectiveness. |
 |
Noncombatant |
Unit cannot be targeted by foes. |
 |
Anchor |
Prevents unit from being moved. |
 |
Counterattack |
Allows unit to counterattack regardless of distance to attacker. |
 |
Keen Intuition |
Grants Avo +30 during combat with a foe 2 or more spaces away. |
 |
General |
Nullifies instant death effects and halves damage from enemy gambits. |
 |
Commander |
Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits. |
 |
Twin Crests |
Allows unit to take two actions in one turn. |
 |
Missing Number |
– |
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