Our Don’t Starve Together Console Commands & Cheats Wiki will give you information about working developer console, cheats, and how to use it.
Don’t Starve Together Console Commands & Cheats

Don’t Starve is a survival video game developed by the Canadian indie video game developer Klei Entertainment.
By using these cheats and console commands, you can get many advantage in the game. These will give you various kinds of resources, enables useful modes.
Don’t Starve Together Console Commands & Cheats List
Below is the list of all Don’t Starve Together Console Commands & Cheats with a brief description of what it does.
- c_spawn(“prefab”,amount) : Spawn prefab
- c_give(“prefab”,amount) : Give Item
- c_goadventuring() : Go Adventuring
- c_doscenario(scenario) : Scenario
- c_sethealth(percent) : Set Your Health
- c_setsanity(percent) : Set Your Sanity
- c_sethunger(percent) : Your Hunger
- c_setmoisture(percent) : Set Your Moisture
- c_settemperature(degrees) : Temperature
- c_godmode() God Mode
- c_supergodmode() : Super God Mode
- c_maintainhealth(ThePlayer) : Maintain Your Health
- c_maintainsanity(ThePlayer) : Maintain Your Sanity
- c_maintainhunger(ThePlayer) : Your Hunger
- c_maintaintemperature(ThePlayer) : Maintain Your Temperature
- c_maintainmoisture(ThePlayer) : Your Moisture
- c_maintainall(ThePlayer) : Maintain All
- c_makeinvisible() : Mob Invisibility
- c_speedmult(multiplier) :Set Your Running Speed
- ThePlayer:EnableMovementPrediction(enable) : Action Prediction
- c_freecrafting() & GetPlayer().components.builder: GiveAllRecipes() : Creative Mode
- ThePlayer.components.health: SetMaxHealth(value) : Maximum Health
- ThePlayer.components.sanity: SetMax(value) : Max Sanity
- ThePlayer.components.hunger: SetMax(value) : Maximum Hunger
- ThePlayer.components.hunger: Pause(true) : Pause Hunger
- ThePlayer.components.combat.damagemultiplier=(value) : Change the Damage Multiplier
- c_setbeaverness(percentage) : Werebeaver Transformations
- c_listallplayers() : List all players
- AllPlayers[number] : Get a certain player
- c_move(AllPlayers[number]) : Teleport another player to you
- AllPlayers[number]: PushEvent(‘death’) : Kill a player
- AllPlayers[number]:PushEvent(‘respawnfromghost’) : Resurrect a player
- AllPlayers[number].components.builder:GiveAllRecipes() : Give creative mode to a player
- c_goto(AllPlayers[number]) : Teleport to a player
- AllPlayers[number].components.inventory: DropEverything() : Drop a player’s inventory items
- c_despawn(AllPlayers[number]) : Despawn a player’s character
- c_gonext(“prefab”) : Teleport to Prefab
- ConsoleWorldEntityUnderMouse(): Remove() : Delete Item Under Mouse
- c_select()/ Remove()
- minimap = TheSim: FindFirstEntityWithTag(“minimap”) : Reveal Map
- TheWorld.minimap.MiniMap/ ShowArea (0,0,0,10000)
- TheWorld: PushEvent(“ms_nextcycle”) : To the Next Day Cycle
- c_skip(num) : Skip Day
- TheWorld.net.components.clock: OnUpdate(1630x) : Skip time
- LongUpdate(X) : Time units and update
- c_speedup() : Speed up simulation
- TheWorld: PushEvent(“ms_nextphase”) : Skip phase
- TheWorld: PushEvent(“ms_setclocksegs”, {day=x,dusk=y,night=z}) : Set segments
- TheWorld: PushEvent(“ms_setseasonlength”, {season=”summer”, length=15}) : Set season lengths
- TheWorld: PushEvent(“ms_setseason”, “summer”) : Start Summer
- TheWorld: PushEvent(“ms_setseason”, “winter”) : Start Winter
- TheWorld: PushEvent(“ms_forceprecipitation”) : Rain
- TheWorld: PushEvent(“ms_forceprecipitation”, false) : Stop Rain
- TheWorld: PushEvent(“ms_sendlightningstrike”, ConsoleWorldPosition()) : Do Lightning Strike
- c_spawn(“shadowmeteor”, 1) : Meteor Strike
- print(math.sqrt(ThePlayer: GetDistanceSqToInst(ConsoleWorldEntityUnderMouse()))) : Measure Distance
- TheNet: Kick(userid) : Kick a player
- TheNet: Ban(userid) : Ban a player
- TheNet: BanForTime(userid,time_in_seconds) : Temporarily Ban a player
- c_connect(“IP address”, port, “password”) : Connect to a server
- c_reset() : Reload the world
- c_regenerateworld() : Regenerate the world
- c_regenerateshard() : Regenerate a world shard
- c_save() : Save the server
- c_shutdown( true / false) : Shut down the server
- c_rollback(count) : Roll back the server
- TheNet: SetAllowIncomingConnections( true / false ) : Enable/Disable new player joining
- c_announce(“announcement”) : Make a server announcement
- AllPlayers[number].components.inventory: DropEverything() : Drop a player’s inventory items
- c_move(AllPlayers[number]) : Move another player
- c_despawn(AllPlayers[number]) : Despawn a player’s character
- c_stopvote() : Stop a vote
- ErasePersistentString(“morgue”) : Clear the morgue
- ThePlayer.components.talker: Say(tostring(c_countprefabs(“prefab”))) : Count the number of something in the entire world
- c_countprefabs(“prefab”) : Count the number of something in the world
- worm1 = c_spawn(“wormhole”) & worm2 = c_spawn(“wormhole”) & worm1.components.teleporter.targetTeleporter = worm2 & worm2.components.teleporter.targetTeleporter = worm1 : Spawn Wormhole
- function spawn_beef(tendency) local beef = c_spawn(“beefalo”); beef.components.hunger: DoDelta(400); beef.components.domesticatable: DeltaTendency(tendency, 1); beef: SetTendency(); beef.components.domesticatable.domestication = 1; beef.components.domesticatable: BecomeDomesticated(); end : Spawn a Domesticated Beefalo
- c_find(“flower”).Transform: SetPosition(AllPlayers[1]: GetPosition(): Get()) : Teleport Items to the player
- ThePlayer.Transform: SetScale(number,number,number) : Alter player size
- c_select().Transform: SetScale(number,number,number) : Size of prefab under mouse
- ThePlayer.AnimState: SetMultColour(number,number,number,number) : Alter player color/transparency
- c_select().AnimState: SetMultColour(number,number,number,number) : Alter color/transparency of prefab under mouse
- _select(): AddComponent(“inventoryitem”) : Makes prefab under mouse pick up able
How to use Cheats and Console Commands
The way to use cheats is simple and easy.
Step 1. Go to the game and press ‘~’ key to open the console.
Step 2. Input the cheat and use it.
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